PRYSM

An educational escape room where grade schoolers work together to solve a crime in an abandoned police station lost to time.

Date

Dec 2017

Skills

  • Interaction Design

  • Development

This project was designed with Math Roodhuizen, Daan Zonderland, Masha Loutanina, Bram Jonkers en Kylian Kuijer on behalf of Bibliotheek Eemland Medialab.
A playtester sitting in front of a computer, playing our shortened experience at an exposition.

To let visitors of the exhibition get a glimpse of the atmosphere in the real escape room, the digital section was accompanied with period-correct beige computer equipment; CRT monitor included.

Screenshot of the virtual desktop that is shown to the players containing clues and information.

I was mainly responsible for designing and developing a digital prototype of the computer system you would use to receive and solve puzzles. Pictured is the virtual desktop with a video call with the chief of police giving the players instructions.

The narrative of the escape room revolves around a hacker infiltrating the digital systems of the police station. During the escape room, the systems will progressively glitch out more and more, putting on the pressure for the players.

Clue prototype

The desktop went through different iterations. Shown are prototypes of differentclues the players had to use for solving puzzles.

Exhibition desktop

As the exhbition was time- and space-restrained, we designed a short experience consisting of a 'vertical slice' of the narrative, puzzles and themes the players of the full escape room would encounter.

"Mittens" desktop for younger audiences

As the narrative was found to be a bit too scary for younger audiences, an alternative narrative was developed, with a friendlier digital environment to boot.

One of the central props of the escape room is a video wall consisting of six different-sized CRT televisions. Each screen has a networked Raspberry Pi that plays a designated part of a video file.

PRYSM logo. A golden prism with the light coming in from the left, and being broken into several rays from the right. The word PRYSM is written below.
Collection of icons designed to be used on the virtual desktop.

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