[{"data":1,"prerenderedAt":199},["ShallowReactive",2],{"/work/models":3,"surround-/work/models":81},{"id":4,"title":5,"body":6,"categories":69,"color":69,"credits":70,"date":69,"description":71,"draft":72,"extension":73,"icon":69,"image":74,"link":69,"logo":69,"meta":75,"navigation":72,"path":76,"seo":77,"stem":78,"subtitle":79,"__hash__":80},"work/work/01.models.md","Solid models",{"type":7,"value":8,"toc":65},"minimark",[9],[10,11,13,20,26,31,37,44,50,55,60],"columns",{":columns":12},"2",[14,15],"model",{"header":16,"matcap":17,"mesh":18,"poster":19},"Brake caliper","img/matcap/steel.jpg","../../model/brake.obj","model/brake.png",[14,21],{"header":22,"matcap":23,"mesh":24,"poster":25},"Action camera with mount","img/matcap/plastic.jpg","../../model/gopro.obj","model/gopro.png",[14,27],{"header":28,"matcap":23,"mesh":29,"poster":30},"Drift handbrake","../../model/handbrake.obj","model/handbrake.png",[14,32],{"header":33,"matcap":34,"mesh":35,"poster":36},"Alps rim","img/matcap/aluminium.jpg","../../model/rim-alpina.obj","model/rim-alpina.png",[14,38],{"header":39,"matcap":40,"mesh":41,"poster":42,"rotation":43},"Tokio Tire","img/matcap/rubber.jpg","../../model/tire.obj","model/tire.png","\\{ \"x\": 0, \"y\": -90, \"z\": 0 \\}",[14,45],{"header":46,"matcap":47,"mesh":48,"poster":49},"Steering wheel","img/matcap/cloth.jpg","../../model/steering-wheel.obj","model/steering-wheel.png",[14,51],{"header":52,"matcap":17,"mesh":53,"poster":54},"Alternator","../../model/alternator.obj","model/alternator.png",[14,56],{"header":57,"matcap":34,"mesh":58,"poster":59},"Teddy rim","../../model/rim-teddy.obj","model/rim-teddy.png",[14,61],{"header":62,"matcap":47,"mesh":63,"poster":64},"Car seat","../../model/seats.obj","model/seats.png",{"title":66,"searchDepth":67,"depth":67,"links":68},"",2,[],null,"Matcaps provided by \u003Ca href=\"https://github.com/nidorx/matcaps\" target=\"_blank\">nidorx\u003C/a>","A small collection of solid-body models i've modeled over the years. Most of them are used as detail parts for scale model cars in 1:24 scale.",true,"md","img/work/solid-models/tile.png",{},"/work/models",{"title":5,"description":71},"work/01.models","A collection of 3D CAD models","xqKcgxY4BLeaII0Usd73wS5Z1YeEHPQKBL2GK4KJJ9A",{"prev":69,"next":82},{"id":83,"title":84,"body":85,"categories":183,"color":186,"credits":187,"date":188,"description":189,"draft":190,"extension":73,"icon":191,"image":192,"link":69,"logo":168,"meta":193,"navigation":72,"path":194,"seo":195,"stem":196,"subtitle":197,"__hash__":198},"work/work/03.prysm-escape-room.md","PRYSM",{"type":7,"value":86,"toc":181},[87,92,96,100,103,108,111,145,159,163,166,173,178],[88,89],"image-frame",{"src":90,"alt":91},"/img/work/prysm-escape-room/exhibition.png","A playtester sitting in front of a computer, playing our shortened experience at an exposition.",[93,94,95],"p",{},"To let visitors of the exhibition get a glimpse of the atmosphere in the real escape room, the digital section was accompanied with period-correct beige computer equipment; CRT monitor included.",[88,97],{"src":98,"alt":99},"/img/work/prysm-escape-room/desktop2.png","Screenshot of the virtual desktop that is shown to the players containing clues and information.",[93,101,102],{},"I was mainly responsible for designing and developing a digital prototype of the computer system you would use to receive and solve puzzles. Pictured is the virtual desktop with a video call with the chief of police giving the players instructions.",[88,104],{"src":105,"alt":106,":video":107},"/video/work/prysm-escape-room/glitch.mp4","Screen capture of the desktop showing the glitch shader getting more and more corrupted.","true",[93,109,110],{},"The narrative of the escape room revolves around a hacker infiltrating the digital systems of the police station. During the escape room, the systems will progressively glitch out more and more, putting on the pressure for the players.",[10,112,113,131],{":columns":12},[114,115,116,128],"image-caption",{},[117,118,119],"template",{"v-slot:header":66},[93,120,121,127],{},[122,123],"img",{"alt":66,"className":124,"src":126},[125],"mb-4","/img/work/prysm-escape-room/desktop.png","\nClue prototype",[93,129,130],{},"The desktop went through different iterations. Shown are prototypes of differentclues the players had to use for solving puzzles.",[114,132,133,142],{},[117,134,135],{"v-slot:header":66},[93,136,137,141],{},[122,138],{"alt":66,"className":139,"src":140},[125],"/img/work/prysm-escape-room/desktop3.png","\nExhibition desktop",[93,143,144],{},"As the exhbition was time- and space-restrained, we designed a short experience consisting of a 'vertical slice' of the narrative, puzzles and themes the players of the full escape room would encounter.",[114,146,147,156],{},[117,148,149,153],{"v-slot:header":66},[88,150],{"src":151,"className":152},"/img/work/prysm-escape-room/desktop-mittens.png",[125],[93,154,155],{},"\"Mittens\" desktop for younger audiences",[93,157,158],{},"As the narrative was found to be a bit too scary for younger audiences, an alternative narrative was developed, with a friendlier digital environment to boot.",[88,160],{"src":161,"alt":162,":video":107,":square":107},"/video/work/prysm-escape-room/video-wall.mp4","Video showing multiple mismatched televisions showing a composited, position-mapped video of a spinning 3D PRYSM logo.",[93,164,165],{},"One of the central props of the escape room is a video wall consisting of six different-sized CRT televisions. Each screen has a networked Raspberry Pi that plays a designated part of a video file.",[88,167],{"src":168,"alt":169,"className":170,":contain":107,":small":107,"bg":172},"/img/work/prysm-escape-room/logo-prysm.png","PRYSM logo. A golden prism with the light coming in from the left, and being broken into several rays from the right. The word PRYSM is written below.",[171],"pixelated","pixelated bg-[url('/img/work/prysm-escape-room/bgclouds.png')] bg-cover",[88,174],{"src":175,"alt":176,"className":177,":contain":107,":small":107,"bg":172},"/img/work/prysm-escape-room/icons.png","Collection of icons designed to be used on the virtual desktop.",[171],[179,180],"native-cursor",{},{"title":66,"searchDepth":67,"depth":67,"links":182},[],[184,185],"interactionDesign","development","#8272c8","This project was designed with Math Roodhuizen, Daan Zonderland, Masha Loutanina, Bram Jonkers en Kylian Kuijer on behalf of Bibliotheek Eemland Medialab.","2017-12-19T00:00:00.000Z","An educational escape room where grade schoolers work together to solve a crime in an abandoned police station lost to time.",false,"/img/work/prysm-escape-room/icon_clock.png","/img/work/prysm-escape-room/tile.png",{},"/work/prysm-escape-room",{"title":84,"description":189},"work/03.prysm-escape-room","Educational multimedia escape room","mUoiCNzVs8VO1V4nbTp8l8ZXKxlm6PTH4RNbLMOBb-o",1768754445572]